
At School
How should the industry be involved in teaching in schools?
What can be done to improve the situation for young people wanting to enter these industries?
The games industry believes that a key outcome of school education should be that young people gain self-education skills ('learning how to learn'), alongside creativity and technological literacy.
Where appropriate computer games should be used to teach the curriculum, so that pupils gain familiarity with them and can understand the potential of using these techniques, not just in the industry but in society as a whole there are several projects exploring this area - read on below for more details.
At School - Issues for the Interactive Media and Computer Games Industries
How should the industry be involved in teaching in schools? What can be done to improve the situation for young people wanting to enter these industries?
Read MoreMaking Games
This project is developing tools based on computer games to enable school students to develop their problem solving, value judegment, negotiating and decision making skills.
Read MoreUnlimited Learning
Computer and video games in the learning landscape - read ELSPA's white paper
Read MoreTeaching with Games
A report, outlining the context, objectives, methods, findings and key messages arising from the Teaching with Games project, is now available.
Read MoreWhat is the Diploma in Creative and Media?
We've created an interactive guide so you can explore all the exciting opportunities the Diploma in Creative and Media has to offer.
Read MoreSo what do you know?
If you were in charge of giving 14-19 year old future members of your industry the skills and knowledge they need to prepare them for working in Computer Games, what would you teach them?
Read MoreComputer Clubs for Girls
Computer Clubs for Girls (CC4G) is an innovative, award-winning initiative to raise the standard of girls' ICT skills while transforming girls' attitudes to careers in IT.
Read More