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Computer Games

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University of Abertay Student Games/Animation

At School

How should the industry be involved in teaching in schools?

What can be done to improve the situation for young people wanting to enter these industries?

The games industry believes that a key outcome of school education should be that young people gain self-education skills ('learning how to learn'), alongside creativity and technological literacy.

Where appropriate computer games should be used to teach the curriculum, so that pupils gain familiarity with them and can understand the potential of using these techniques, not just in the industry but in society as a whole there are several projects exploring this area - read on below for more details.


At School - Issues for the Interactive Media and Computer Games Industries

Bamzooki - Building a 3D model ant

How should the industry be involved in teaching in schools? What can be done to improve the situation for young people wanting to enter these industries?

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Making Games

Making Games project

This project is developing tools based on computer games to enable school students to develop their problem solving, value judegment, negotiating and decision making skills.

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Teaching with Games

Futurelab

A report, outlining the context, objectives, methods, findings and key messages arising from the Teaching with Games project, is now available.

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So what do you know?

If you were in charge of giving 14-19 year old future members of your industry the skills and knowledge they need to prepare them for working in Computer Games, what would you teach them?

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Computer Clubs for Girls

CC4G logo

Computer Clubs for Girls (CC4G) is an innovative, award-winning initiative to raise the standard of girls' ICT skills while transforming girls' attitudes to careers in IT.

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