
Artist - Gêmau Cyfrifiadurol
Artists create the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, props, and even user interface components. Artists also create concept art and storyboards which help communicate the proposed visual elements during the pre-production phase. Some games try to look as realistic as possible while others aim for a more stylised or fantastical look and it is the Artist's job to model and texture characters and objects to achieve the desired result. The look of the game and its graphical detail is often a significant factor in a game's success, second only to its playability. There are various specialisms within the art department, including 3D object modelling, character design, textures, environments, and so on. Each has responsibility for the creation of particular art assets with a game, but there is also a lot of movement between roles. Artists are employed by development studios, both independent and publisher-owned. As well as producing graphics for the game itself they might create artwork for packages, promotional materials and websites. What is the job? Artists work under the supervision of the Lead Artist. They create art assets for the game according to the specification and they are usually responsible for managing those assets. Some Artists specialise in the design of human figures and characters, others in buildings and landscapes, and some in textures for 3D objects. Artists must be aware of the technical constraints and capabilities of the platform that the game will be played on. They must also take on board feedback from testers. Artists do a range of jobs which have different responsibilities and techniques, including: Concept Artist - usually using traditional materials (eg pen and paper) rather than computer software, the Concept Artist sketches ideas for the game worlds, characters, objects, vehicles, furniture, clothing and other content. They also suggest level designs, colour schemes, and the mood and feel of the game. They are usually very good at perspective drawing and architecture. Although not involved in creating the actual game art, their concept will determine the look of many aspects of the game. 3D Modeller - builds the characters, objects and environments of the game, including life forms, scenery, vegetation, furniture, and vehicles, etc. They need to balance visual richness and detail with the constraints of the game's technology. 2D/Texture Artist - creates and applies textures to characters, environments and game items, such as the surfaces of walls and floors of buildings. This is also a highly skilled area, which requires considerable knowledge of lighting, perspective, materials, and visual effects. Typical career routes For most art roles, an art background and education is required. New entrants should also have some knowledge of the technical side of the work and fluency with appropriate software packages. As most game art involves 3D graphics an understanding of the basic mathematical concepts involved is also often a prerequisite. A work placement undertaken during a degree course is a useful way to gain the industry experience that could lead to a first job. Artists start off in junior roles and an important early decision is whether to specialise in 2D or 3D work. Artists may eventually progress to a team leader, Senior Artist or Lead Artist role. Essential knowledge and skills An art portfolio is a prerequisite and should demonstrate a range of work and originality of style. Companies will also be looking for the ability to draw from life; knowledge of anatomy and architecture; the ability to convey facial expressions and emotions; and a flair for colour, composition, perspective, lighting and mood. Comic book art and/or storyboarding skills are useful for Concept Artists. Key skills for all artists include:
- art and design skills
- Awareness of colour, modelling and texturing techniques;
- the ability to work as part of a team and independently;
- imagination and creative talent;
- attention to detail and observation skills;
- good communication skills;
- ability to work to a style guide;
- knowledge of the requirements of the relevant Health and Safety legislation and procedures.
Training and qualifications Most Artists in the games industry possess a degree or HND in an art subject, such as fine art, graphic design, or illustration. Some courses offer work placements, particularly in areas where there is a lot of games business activity and a university or college course will also provide access to some of the high-end software packages. Artists in the games industry work with 3D graphics packages, such as 3D Studio Max, Maya, Softimage, etc., and 2D packages such as Photoshop. They might also use software tools that have been developed in-house. A lot of training is done on the job and there are also some short courses available. Skillset's regional training partners can advise on local opportunities. Where to go for more information Skillset Careers is the UK's only specialist media careers advice service; visit Skillset's careers services More Websites
- Trade Associations and Regional Support Networks
- Recruitment Agencies and Job Information
- Magazines, Trade Publications and Websites
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